

When it comes to the cast in a Tales game, I’ve always found the relationships between the characters to be one of the most enjoyable and important aspects of the series. A handful of situations like this made me beg the question, why include them at all? When it comes up, you’re given the impression that this will be crucially important, and for a couple of scenes where it is brought up, it is. A particular fruit is an example (leaving this vague to avoid any spoilers).

It's perhaps a bit trivial, but I would have liked some sort of explanation as to why the enemies and monsters seem to have no problem hitting Shionne up close.Ī few other plot points which seem vital at the time fade away and get no real explanation. These strange afflictions eventually get explained and fleshed out to a satisfying degree, but the dead zone where it just doesn’t get addressed at all narrative I found odd. These facts are regurgitated repeatedly in the first few hours and then seemingly dropped and have no relevance on the plot for many hours afterward. The fact that the main male protagonist, Alphen, can’t feel pain and that the main female protagonist, Shionne, causes pain to anyone who touches her was a central point in even the earliest of reveals for Tales of Arise. However, the pacing and some plot threads could have been handled or explored far deeper. Still, once I started down the road with Alphen and company, I didn’t want to stop! The tone is decidedly darker in Tales of Arise and occasionally more melodramatic than its predecessors.

#Tales of arise coop series
Even as a Tales series veteran, there were several plot twists and surprises that I didn’t see coming or expect. I was intrigued by many reveals throughout the story and was always anxious to see what would happen next and keep pressing on. This includes the fisticuffs brawler Law, the magic-hurling Rinwell, the defensive powerhouse Kisara, and the staff spinning battle wizard, Dohalim, who with Alphen & Shionne create a well-balanced band of unlikely heroes. Throughout the journey, you will encounter a band of diverse like-minded individuals in traditional Tales series fashion to assist in this seemingly insurmountable task. Together they will struggle to bring down the system that has enslaved Alphen and his people and crush all the regional Lords who rule over them in an attempt to win the Crown Contest. This time around, you follow the exploits of Alphen, an amnesiac Dahnan slave who strangely cannot feel pain, as he teams up with an unlikely ally, a Renan woman named Shionne, cursed with spectral thorns that harm any who get close and touch her.

Every ten years, the Renans hold a contest to see which currently ruling lord will succeed the throne and become king or queen of Rena. By taking advantage of their far superior technology, the Renans were able to crush and enslave the Dahnans in a war that occurred 300 years prior, now putting them to work as slave laborers to gather a particular resource called Astral Energy. Taking place in the world of Dahna, a segregated world where its inhabitants - the Dahnans - are lorded over by the Renans, invaders from the foreboding planet & moon floating in the sky. Right from the getgo, it becomes apparent that Tales of Arise will be dealing with some heavy topics. Tales of Arise welcomes players with depictions of slave labor, abuse, and a mysterious masked individual, all surrounded by fiery plumes of ash and embers. Now, two years later, through the tribulations of the pandemic and dramatic shifts in working practices, Tales of Arise is finally out, and my Tales fix has been satiated. I vividly remember the summer of 2019, sitting underneath a large circus tent enjoying a local Irish festival, listening to the Gaelic tunes of the band Brothers Crowe, when news hit that a brand new Tales game had been announced.
